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Adam Batham
Adam Batham
Lead Artist and Animator
Kuala Lumpur, Malaysia

Over 25 years of creative industry experience, and still passionate about learning something new every day.

I have worked on some of this generations biggest award winning video games and Children’s TV entertainment, including F1, Dirt, Grid, OFP, Race Stars and micro machines as well as BBC productions.

Highly creative and technical background within animation, art direction, environment art, team management, outsource production pipelines, hands on creation of studio benchmarks for animations and environments, as well as motionbuilder and motion capture pipelines.

Skills

Art Direction3D AnimationEvironment ArtMotion CaptureTeam ManagementGraphic Design3D Modeling

Software proficiency

3ds Max
3ds Max
MotionBuilder
MotionBuilder
Substance Painter
Substance Painter
Photoshop
Photoshop
Unity
Unity
Jira
Jira

Productions

  • F1 2018 box
    • Video Game
      F1 2018
    • Year
      2018
    • Role
      Lead Artist and Lead Animator
    • Company
      Codemasters
  • F1 2017 small 01
    • Video Game
      F1 2017
    • Year
      2017
    • Role
      Lead Artist and Lead Animator
    • Company
      Codemasters (Malaysia)
  • Micromachines small 01
    • Video Game
      Micro Machines World Series
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Codemasters (Malaysia)
  • F1 2016 small 01
    • Video Game
      F1 2016
    • Year
      2016
    • Role
      Lead Artist and Senior Animator Lead
    • Company
      Codemasters (Malaysia)
  • F1 2015 small 01
    • Video Game
      F1 2015
    • Year
      2015
    • Role
      Lead Artist and Senior Animator Group Lead
    • Company
      Codemasters (Malaysia)
  • F1 2014 small 01
    • Video Game
      F1 2014
    • Year
      2014
    • Role
      Lead Artist and Senior Animator Group Lead
    • Company
      Codemasters (Malaysia)
  • F1 2013 small 01
    • Video Game
      F1 2013
    • Year
      2013
    • Role
      Lead Artist and Senior Animator Group Lead
    • Company
      Codemasters (Malaysia)
  • Grid2 small 01
    • Video Game
      Grid 2
    • Year
      2013
    • Role
      Lead Artist
    • Company
      Codemasters (Malaysia)
  • F1 racestars small 01
    • Video Game
      F1 Race Stars
    • Year
      2012
    • Role
      Senior Animator and Lead Artist
    • Company
      Codemasters (Malaysia)
  • Dirtshowdown small 01
    • Video Game
      Dirt Showdown
    • Year
      2012
    • Role
      Lead Artist
    • Company
      Codemasters (Malaysia)
  • Bodycount small 01
    • Video Game
      Bodycount
    • Year
      2011
    • Role
      Senior Animator
    • Company
      Codemasters (Malaysia)
  • Ofp3  small 01
    • Video Game
      Operation Flashpoint 3: Red River
    • Year
      2011
    • Role
      Senior Animator
    • Company
      Codemasters (Malaysia)
  • Ofp2 small 01
    • Video Game
      Operation Flashpoint 2: Dragon Rising
    • Year
      2009
    • Role
      Senior Animator
    • Company
      Codemasters (Malaysia)
  • Grid small 01
    • Video Game
      GRID
    • Year
      2008
    • Role
      Senior Animator
    • Company
      Codemasters
  • Dirt small 01
    • Video Game
      Colin McRae DIRT
    • Year
      2007
    • Role
      Senior Animator
    • Company
      Codemasters
  • Brianlaya criket small 01
    • Video Game
      Brian Lara International Cricket 2007
    • Year
      2007
    • Role
      Senior Animator
    • Company
      Codemasters
  • Undergroundernie small 01
    • TV Production
      Underground Ernie
    • Year
      2006
    • Role
      Creative Director
    • Company
      3D Films, Joella Productions and BBC Television
  • Wheelsonthebus 01
    • TV Production
      The Wheels On The Bus
    • Year
      2006
    • Role
      Creative Director
    • Company
      3D Films and Winchester Television
  • Testdriveoffroad small 01
    • Video Game
      Test Drive off Road
    • Year
      1997
    • Role
      Lead Artist
    • Company
      Elite Systems Ltd
  • Virtuoso small 01
    • Video Game
      Virtuoso
    • Year
      1993
    • Role
      3D Artist and game protagonist
    • Company
      Motivetime Ltd

Experience

  • Lead Artist at Codemasters (Malaysia)
    Kuala Lumpur, Malaysia
    March 2008 - Present

    Responsibilities:

    Hands on creation of studio benchmark animations, within MotionBuilder and 3DSMAX

    Creation of set piece hand key in game animations, from initial concept ideas through to in game completion

    Manage all assignments, quality, reviews and final delivery for a team of 8 animator’s weekly submissions

    The creation of “how to” tutorials, for animation quality and technical requirements

    Manage assignments, quality, reviews and delivery for a team of 10 environment artist’s weekly submissions

    Hands on environment asset creation review’s “before and after” enhancing full understanding across multicultural artists

    Oversee and maintain required benchmark values for environment asset production

    Mentor new artists, ensuring the understanding of required quality, and environment production pipelines

    Creation and presentation of Animation based seminars in Malaysia and Singapore

    Integration of submission builds for UK review

  • Senior Animator at Codemasters
    Leamington Spa, United Kingdom
    January 2006 - March 2008

    Responsibilities:

    New pipeline development for Car Interior animation system

    Planning and spreadsheet management for full Motion capture shoot (props, crowd, front end and driver animation).

    Full Direction of extensive motion capture shoot.

    Creation and management of cleanup pipelines for Motion Capture Data into working game assets

    New front end animation system for multiple animated characters

    Adaptation of new functionality within a High Level animation Tool for in game animation triggers and content

    Creation of full interactive Crowd animation system

    Development and implementation of in car animation system for Driver and Co driver, (now used in all Codemasters driving titles)

    Documentation and spreadsheet management for all asset production and tracking between departments

  • Creative Director at 3Dfilms
    Shropshire, United Kingdom
    January 2000 - January 2004

    Responsibilities:

    Production scheduling

    Character design

    Location design

    Client liaison and presentations

    Music production Co-ordination

    Music score spotting

    Voice over direction

    Script editing

    Storyboard editing and direction notes

    Animatic direction

    Company representation and promotion work. (MipCom, CANNES)

  • Lead Artist at Extreme FX
    Shropshire, United Kingdom
    January 1998 - January 2000

    Responsibilities:

    Level design

    Level modeling

    Character modelling

    Character animation

  • Lead Artist at Elite Systems Ltd
    West Midlands, United Kingdom
    January 1994 - January 1998

    Responsibilities:

    In game character animation

    Production Scheduling

    In game vehicle modeling and texture mapping

    Menus and on screen graphics

    Level design and implementation

    Landscape modeling and texture mapping

    Client presentations and design liaison. (San Jose, CA)

    Company representation and promotion. (E3, Los Angeles, CA)

  • 3D Artist at Motivetime
    West Midlands, United Kingdom
    January 1992 - January 1994

    Responsibilities:

    Character animation

    Production Scheduling

    Level design

    Texture map creation

  • Studio Head at Gower Creative
    London, United Kingdom, United Kingdom
    January 1988 - January 1992

    Responsibilities:

    Corporate Identity/Point of sale (Olympus/Abbey National)

    Magazine Design and Layout for print

    Design board presentations

    Exhibition Stand Design and Implementation

    Magazine and corporate report Photography

    Album cover and flyer design

    Music video on screen graphic animations